
Spending as much time as possible with your feet off the ground. The first Just Cause toyed with the idea, making parachutes more fun than they should be, but the sequel's upgrades seem almost exclusively based on this concept -- you can surf on cars, hijack helicopters, and perhaps most importantly, use your upgraded grappling hook to link each of these actions together. There's a reason the developers start press demos by skydiving down to a boat, driving that boat up a ramp onto land, jumping out in midair, transitioning to the parachute, etc.
Sticking with that theme, the game loves it when you throw enemies to the ground -- whether by using that same grappling hook and pulling them off ledges, or being more creative and tying them to the back of a jeep before driving it around in the latest example of open world torture comedy.

These are the worst guns in video games. Unlike weapons that are useful and practical, these only take up space in your inventory.

Being a completionist can be fun, but some games are more like chores than fun. Here are the worst games to 100% complete.
The Yakuza Games
Haha, yeah, currently over 100 hours into Yakuza 0. Considering going for 100% and well on the way but may not get there. Cat Fights are a real chore.
Dead rising was the worst one I’ve ever tried. I haven’t tried it with the modern console “rest mode” but the 360 didn’t have that.
Was GTa4 the on where you had to collect a shit ton of pigeons around the map and there was no help in finding them?
One of the more recent games I got a Platinum in was Killzone: Mercenary for Vita. What a crap game, that requires so much terrible grinding.
Awful game, awful experience.
I can vouch for Just Cause 2. It was the reason I quit achievement hunting. 86 hours in, the game bugged on me during one of the last side quests (it failed no matter what I did) and my save file got corrupted. Wiped it off my drive and never looked back.

A look back at some of the most iconic moments of horror from non-horror video games.