
The process of creating design documents can be legendarily complex and challenging, but a new book on game design aims to simplify the process in a special chapter excerpted by Gamasutra sister site GameCareerGuide.
In Morgan McGuire and Odest Chadwicke Jenkins' book Creating Games: Mechanics, Content, and Technology, Chapter 5: The Design Document is geared at developers' first design docs and how to create them with relative ease.
The excerpt explains the following terms: Choke Point, Design Document, Issue Tracking, Player Composite, Bugs, Plot Graph, Staffing Plan, Storyboard, Tags, and Technology Plan.

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

A three-episode live-action adaptation of the first two Yakuza video games will debut Tuesday, March 17 exclusively IGN. Each episode is about an hour long and will stream on IGN.com and IGN’s YouTube channel.