
Microsoft may well allow developers to retrofit their existing games with Project Natal controls, according to Xbox Live and services boss John Schappert.
"We haven't talked too much about that. Can that be done? Certainly it can be done," Schappert told Eurogamer at E3.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.
To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.
Nice, hopefully they will trough patches, would give replay value to games you already finished.
I would go back into mass effect if they insert emotion recognition in it, so that your party members respond to whatever expression you have.
Your party members could order you to get serious if you start smiling during battle, and stuff like that :P
hell yeah.