
A simple, yet fun DS game, WireWay doesn't try to be overly complicated. The storyline is fairly simple, as you'll follow a little alien guy as he attempts to reunite with his spaceship in order to get him home to his planet. Feeling a lot like a DS version of PixelJunk Monsters: Eden, WireWay has you pulling on rubber bands in order to launch your tiny alien buddy through a variety of maps, using the right amount of pull and right directions to launch him to the right place. You'll have an assist line as you pull back on the rubber bands, helping you figure out if you need more or less force.

GameKult: Glimpsed at the conference E3 2009 Konami, Wireway falls into the category of games specifically designed for the DS and its touch screen.

Because of its issues, N-Sider hesitates to recommend WireWay to all but the most hardcore of niche-game explorers. There's still fun to be had here, both in some levels where it's clear where you're going and it's just you and how complete your understanding of the physics standing in your way, as well as the aforementioned boss battles which really stand out. But the frustrations just mounted too often and too much for them to call WireWay a consistently entertaining game.

WireWay is a platform puzzle game from Konami. It is a quirky, hyper kinetic game that follows the mischievous adventure of Wiley and Refresh as they flick their way toward their goal of obtaining Elan. The game uses the DS touchpad to send Wiley flying around levels where you have to collect objects, avoid obstacles and find the finish line.