
British gamers love their US-made games. The might not know it, but that's what their pounds are saying -- and we're not talking about weight. Develop Magazine will release their "Develop 100" list tomorrow, ranking developers by how well, financially, they've done in the UK during 2006. While it's no surprise that American developers are leading in terms of revenue at $681M, Develop notes UK studios came in second with $457M, followed by Canadian developers ($366.5M) and Japanese studios bringing up the rear ($341M).

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.
but Japanese studios last, thats hard to believe!? B~)