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IncGamers: Borderlands Preview

IncGamers' Andy Alderson has taken a closer look at Gearbox-developed sci-fi, role-playing-shooter Borderlands and found the game's randomly-generated content, appealing art style and emphasis on loot to be a tasty combination.

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incgamers.com
Leord6199d ago

Randomly generated content can be a dangerous thing in a game. Done wrongly, it's terrible.

If used good, it can be an enormous asset, to lessen aspects that might get boring or repetitive otherwise. Just the same thing badly generated randomness can create!

Dorjan6199d ago

I always like the games who's day and night switches "feel" nice and natural.

GamerMan6199d ago

This game finally made some progress I saw the preview from the last E3 and was wondering if it was still being worked on. I'm definitely interested in this game and hope it lives up to expectations.

50°

The Behind-The-Scenes Story Of The Art-Style Swap That Saved Borderlands 1

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.

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gameinformer.com
Michiel1989261d ago

ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

80°

Pure Arts Reveals Borderlands Collectible

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

100°

Despite Borderlands Movie Flop, Series Saw Boost in Sales; Take-Two to Be Selective on Licensing IPs

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.

-Foxtrot561d ago

"we don’t really need to break out the contribution from the film because while it was economically positive"

Come on, there was nothing positive about it, it literally bled money...not really economically.

Daeloki560d ago

No there was not. The same way there was no Dragon Ball live action movie, nor an Avatar the Last Airbender live action movie :)

RhinoGamer88560d ago

Polish a turd to make a what?!

DefenderOfDoom2560d ago (Edited 560d ago )

So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.