
IncGamers' Andy Alderson has taken a closer look at Gearbox-developed sci-fi, role-playing-shooter Borderlands and found the game's randomly-generated content, appealing art style and emphasis on loot to be a tasty combination.

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.
Randomly generated content can be a dangerous thing in a game. Done wrongly, it's terrible.
If used good, it can be an enormous asset, to lessen aspects that might get boring or repetitive otherwise. Just the same thing badly generated randomness can create!
I always like the games who's day and night switches "feel" nice and natural.
Well worth a look IMO.
This game finally made some progress I saw the preview from the last E3 and was wondering if it was still being worked on. I'm definitely interested in this game and hope it lives up to expectations.