
Destructoid writes: "And yet, it still felt like I was playing a slightly tweaked version of the first game. I was hanging out with new characters, in a new environment, with a few new weapons and special infected and a new type of crescendo event, but...it still felt almost exactly like the first game, up until those last few moments. My strategies didn't change significantly, nor did the emotions I felt while playing the game. I'm all for new maps and everything, but what little I saw at this E3 playthrough didn't feel like enough to warrant Left 4 Dead 2's sequel status. I'll be interested to see what other new things the game will offer in the coming months before its slated November release, but I just don't feel all that thrilled for Left 4 Dead 2 just yet. It's fun, exciting, and tense, sure -- but it's all of those things in almost the exact same way the first game was".

The Guide Hall explores the top horde shooters that co-op fans should be playing this year before the upcoming launch of Warhammer 40,000: Space Marine 2!

While there’s likely already a list behind closed doors, one can still speculate and offer logical suggestions for titles new and old that should find their way into the PlayStation and Switch libraries.
Some of these seem to be exclusive for lack of enthusiasm of the publisher rather than because of deals. A lot of cool indies skip ps for some reason like katana zero, el paso, elsewhere and gunbrela
They really think PlayStation fans would want to play Redfall? Pfft.
Personally nothing on that list would be any game I’d want to play.
I’d absolutely love Hellblade 2, Palworld, and Quantum Break on ps5 as I’m sure tons of others would too. There’s nothing wrong with wanting games from another console and its sad that people try to act like they aren’t interested in them.
Sunset Overdrive makes very good sense. Palworld might.
Don't know about the others. Hellblade II does make sense given the original launched on PS4 first. Quantum Break was a massive letdown for me. I absolutely hated the whole TV show thing and I don't think anyone should have to relive that on modern hardware.

Left 4 Dead lead Chet Faliszek describes the original Left 4 Dead game as "such a broken thing that nobody wanted to touch it."
And then couldn't be arsed to make a third game.
If they can add a lot more stuff to a 2nd game in just 1 year why didn't they make a third game a few years later with tons of stuff extra? Because that shows they could've.
I know Source 2 was kind of broken and was a reason they cancelled L4D3 but it seems wasteful to just toss it away.
Don't know what Valve were thinking.. it's like nobody wanted to fix the issues to get going. They certainly aren't the Valve of 2004 that released fun games with pretty cutting edge graphics.
What are they talking about? Seemed pretty alright to me at launch it just wasn't supported the way Valve promised us
They should have just worked on a revamp / massive update to the game but they didn't they jumped straight to a sequel with brand new characters despite having some sort, if small, story about where the original survivors were heading.
I didn't care for the direction they took the sequel, the original games tone and atmosphere was missing in the second game and is still unmatched. Daytime levels, more whackiness, melee weapons where you could attack a Tank with a frying pan...just wasn't the same to be honest and the new survivors just didn't hold up the originals.
Here's my speculation. I think they did a sequel because they didn't want to update a game co-developed by Turtle Rock, they wanted the franchise to be known as a Valve game only and knew if they updated the first one Turtle Rocks name would still linger on it.
they seem to be following the same strategies as MS by ripping their fans off with a spin of the same game but change a couple of things instead it should just be release as an expansion pack or like crysis warhead should be realease for 29.99