
Well this game looks pretty cool. Gearbox is basically building Borderlands as an open world loot game mixed with a first-person shooter. Like in loot-heavy role-playing games you'll walk around, accept quests from NPCs and kill creatures roaming around, get experience for draining their life bars, then pick up the loot they drop after death. Gearbox is claiming there are tons of different varieties of weapons to pick up and use in the game, which should make for some pretty interesting pickups.

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.