
GameSpy writes: "Borderlands is a "high-concept art style" shooter meets role playing game set in a post-apocalyptic world with a vault in it. If it sounds like you played this game last year when it was called Fallout 3, you'd be partially correct; the staff at developer Gearbox Software isn't hiding the fact that they were big fans of Bethesda's critically acclaimed 2008 title. But where Borderlands parts ways is in its protagonist's hopes to break into a coveted vault, not escape from one."
Spiffy:
+Unique visual style
+Combat seems varied enough to stay fresh over long sessions.
Iffy:
-Developers seem a little too excited about their inspirations
-Doesn't exactly scream "original gameplay."

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.