170°

E3 2009: Predictions

Last year's E3 was a bit of a letdown, in truth. The return to the Los Angeles Expo Center sparked hopes of a return to the unashamed bombast of previous years.

But the show floor took up one small, blink and you miss it, part of the centre and the rest of the conference was held in small meeting rooms, and hotel suites.

It left the big three console makers carrying the torch but here too there was little to shout about.

BRACHATTACK6175d ago

"I'm also led to believe that a game I was shown more than a year ago now, and got me quite excited, might, just might, be unveiled at this E3. And I've also been told that the game has changed enormously since I first saw it..."

What could it be?

OMG, i am so pumped for Sony's conference!

6175d ago
6175d ago
Xistan6175d ago

then I call vaporware. it's been long enough come on now.

Hellsvacancy6175d ago

It took Duke Nukem 13 years till it beacame vaporware so theres plenty of time yet

Im well lookin 4ward 2 2morrow - wot time does Sonys bit start? - im in the Uk by the-way

Shadow Flare6175d ago

I'm excited now. Cos this means that the bbc game isn't any game that we know of right now. I always remember when darren waters asked phil harrison about the hand. And phil was kinda shocked he knew about it and wasn't sure whether to confirm it to him. Until darren said he was under a non-disclosure agreement. Can't wait for e3

Freak of Nature6175d ago

I mentioned this here before a few times.

At last years E3,I bumped into an old artist friend of mine that I had worked with a few times in the past,he showed me his recent art portfolio.In it were pre-viz/concept art along with a few target renders he had help create for both Sony Liverpool and London Studios.

I still do not know if this was from the same game Darren Waters had seen.But I have a strong feeling they were,and this BBC game will come from Sony London or Liverpool studios....

The art was very impressive,special,and was far beyond just nice concept art.The codename for the game was "spooky castle".I quess we shall see soon enough,at least it had better show up....

Thing I dont like reading is that the game has changed enormously since he first saw it...Because what I had seen should not change,it was already very impressive...

Well my 11th E3.Off to the Microsoft conference I go...

Marojado6175d ago

@ Hellsvacancy, Sony will be on about 7pm tomorrow in the UK :)

Only an hour and a quarter to Microsoft, I'm excited.

Hellsvacancy6174d ago

I finish work at 6 so yeah man sweet

Bubblez

+ Show (5) more repliesLast reply 6174d ago
jack_burt0n6175d ago

................MEGATON....... .........

lol :P bbc ftw

shazui1236175d ago

brave arms? that mmo fps fighting game with "incredible an unprecidented graphics"? only time will tell. Im betting on Sony to win this years E3. But not by much, pretty sure itll be a close one.

Forrest Gump6175d ago

An MMO with incredible/unprecedented graphics...interesting...

ultimolu6175d ago

THEY BETTER NOT CANCEL BRAVE ARMS.

That game looked incredible already. o_o

Forrest Gump6175d ago

Hopefully its not a FPS,we've had too many of those already.

Shadow Flare6175d ago

Imagine...... Forrest Gump: Teh Video Game

Chubear6175d ago (Edited 6175d ago )

It's actually in the fight genre like Tekken or Street Fighter only... it's the grand daddy of ALL fighting games ever created. Once it's shown Sony will have only one genre where their in-house exclusives don't reach and are the elite of the genre base and that would be the RPG genre.

A JRPG and WRPG from Sony using something like the Edge Engine would be annihilation lol

Show all comments (40)
40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

Read Full Story >>
fortressofsolitude.co.za
italiangamer8d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde6d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy6d ago

And then MK1 killed it again.

DivineHand1256d ago (Edited 6d ago )

15 years went by so fast. I remember playing through the story mode at launch.

90°

PlayStation legend Shuhei Yoshida says Jim Ryan fired him because he didn't listen to him

Why did Sony push Shuhei Yoshida out of his role leading PlayStation's first-party games? He'd overseen some huge successes. Well, apparently, he didn't listen.

Read Full Story >>
eurogamer.net
Relientk777d ago

Yeah I can see that for sure. Shuhei Yoshida should have been in charge not Jim Ryan.

Cacabunga7d ago

It should be free highway for him now.. but Sony are too stupid to see this, especially that moron Hulst

S2Killinit7d ago (Edited 7d ago )

Wtf why all that anger. PlayStation is dominating on every level. Besides I think there is a little more to hiring a CEO than just who is available. Its not like its a athlete your team wants to buy.

neutralgamer19927d ago

S2Killinit

live service failures, chasing trends, closing studios. yes dominating

Cacabunga6d ago

Sony is Dominating because competition is not existing. Compared to previous gens this is the poorest in terms of software offerings.

Last gen we got Uncharted 4 Lost Legacy and TLOU2 from ND alone.

This is so far a remasters gen, with no competition to lift up the quality

1nsomniac6d ago (Edited 6d ago )

..."PlayStation is dominating on every level"....

...Really???

PlayStation are soon heading into a new generation in the not to distant future. They currently have the worst customer satisfaction they've ever sustained as a company. The company is heading for a huge crash while at the same time they'll need to be planning how they are going to try and win back that favour and the build up to their new releases.

Yes financially they're winning but they're going to have to ride out this complete public corporate disaster. No one has faith in the company or the product anymore. They've damaged their public image so much this generation. Greed can kill anyone.

medman6d ago

Hulst is a disaster......

+ Show (2) more repliesLast reply 6d ago
blacktiger6d ago

He would've done the same thing and fire Jim Ryan and Shuhei would be the villain. Why?
Because Elite creates the narrative and distraction for gamers, users and citizens.

Outside_ofthe_Box7d ago

More confirmation that Jim Ryan is the culprit for what has happened to Sony. Hulst needs to go too. What sucks is that a lot of the good top heads at Sony are no longer there. I wish that guys that were forced out prematurely by Dumbo Jimbo like Shuhei and Layden came back.

robtion6d ago

Yep. Yoshida was responsible for bringing one of the best games of this generation to playstation (Stellar Blade). He is an actual gamer and is in touch with what gamers want (creative, fun games, not GaaS and agenda pushing). He also seems like a genuinely nice guy if you watch some interviews. Of course they got rid of him.

darthv727d ago

Makes you wonder if MS even thought about hiring him after Phil and Sarah were leaving. He certainly couldn't make their situation any worse.

Agent757d ago

Microflop. After Windows XP and Xbox 360, it all went floppy.

S2Killinit7d ago

Floppy 😆
No pun intended

badz1497d ago

Yoshida for President! Jim Ryan was and always be a hack! Sony should get Shu back

Lightning777d ago

All the gamer/consumer lead heads are gone across PS and Xbox. shuhei gone phil's gone (questionable) but gone. The future of gaming is somewhat uncertain across the board.

Show all comments (30)
50°

Ex-Naughty Dog Dev: Big Studios Are 'Forced' to Hire Like Factories

Former Naughty Dog artist Gabriel Betancourt explains why the "sweet spot" for game teams is under 200 people and how AAA "factories" kill creativity.

Read Full Story >>
powerupgaming.co.uk
7d ago
phongtro123_com7d ago

There’s definitely some truth to this. When teams get too large, coordination starts to outweigh creativity—layers of approval, risk aversion, and tight deadlines can turn bold ideas into “safe” ones. Keeping a team under ~200 people sounds ideal for maintaining clear communication and a shared vision. That said, massive AAA projects also come with huge technical demands and expectations, so scaling up isn’t always avoidable. The real challenge is figuring out how to keep that small-team creativity alive inside big studio structures.

DarXyde7d ago

More than that, it's logistically untenable. Inevitably, when teams get too large, how do you keep tabs on accountability? I suspect this massive team size is a consequence of the perfectionism streak Naughty Dog has.

I wish we could have so many people working on something and it turns out great because I'm all for collaboration in spirit - the problem is too many people as part of the larger team and smaller units. Suppose for example that you have too many people in the art department; you will very often come up against fiercely competing visions for how things should look. That competitive vision will cause friction between team members, team doesn't work as a unit, the back and forth can further delay parts that the other departments are waiting for, etc etc.

A 200-person team says, to me, that we need to scale back game development. Even if it means we go back to PS2 era costs and scale, why not? Those games are still great fun, the budgets were in check, and you could literally break the 200-man team into like 10 20-man teams working on different projects.