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Small Developers will get to use 360 Kits for free

Microsoft and the Victorian government in Australia will be jointly investing in eight Xbox 360 development kits worth $15,000 each.

The Games Developers Association of Australia will decide which developers in the Victoria area will be able to use the kits for free.

The hope is to give smaller development houses a leg up in a fast moving industry with rising development costs.

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uk.xbox360.ign.com
Neutral Gamer7036d ago (Edited 7036d ago )

Anyone know how much of a difference the SDK's are for the Xbox 360 Development Kits and XNA?

I know that the kits will use native code and no doubt the functions and documentation would be similar in style to Win32 and the Platform SDK. But is the code object orientated like GDI+ or is it all in standard C?

Crucially, how much EXTRA do you get for your $15,000 considering that XNA is free and the forthcoming Professional edition of XNA will no doubt be considerably cheaper than the kits?

UrbanJabroni7036d ago (Edited 7036d ago )

...would be allowed to answer your (good) questions, as most of what you are talking about falls under NDA. There are some historical/foundational differences between what is available to hobbyists and what comes with an SDK.

At the end of the day, the kit is very similar to the compiler on all fronts.

With XNA you use VS Express editions, which are really incredible IDEs and cover 99% of the issues a small or lone developer will need. With actual development, it is VS 2005, which by itself has super-powerful tools, customizations, plug-in interfaces and analytics...the sort of stuff a 20+ million dollar game needs to eek out every bit of optimization.

Could you use OO code under C++ using the DX library...sure. Must you? No. Most professional development is going to be built from the ground up and most will support c++...object oriented design makes sense even if you don't use GDI+ or any libraries.

XNA has one, and really only one, way to do things, and that way is amazingly simple and well thought out (now that the pipeline is here). With a straight SDK, however, you could implement a game in whatever fashion you see fit using whatever styles/tools/languages best fit your given need.

Neutral Gamer7035d ago (Edited 7035d ago )

... it's much appreciated.

I agree the express editions of Visual Studio are very productive. I'd been doing most of my programming in C++ and Win32 before but after I started using Visual C# productivity went up quite a bit. The Intellisense and the C# language itself speed up coding times.

From what I've used so far XNA basically seems like a wrapper for Managed DirectX so I've been finding it pretty easy to use. If you can do 99% of the stuff with XNA then I'm pretty happy and I'm glad I won't have to spend $15,000!

Can't wait to have access to the Xbox Live interface when they release the Professional version so I can make my game multiplayer. That'll be cool!

30°

FuRyu teases new game ‘Project Alice’ to be announced on April 25

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer78d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde76d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy77d ago

And then MK1 killed it again.

DivineHand12576d ago (Edited 76d ago )

15 years went by so fast. I remember playing through the story mode at launch.

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney80d ago

Well if that 44% left im sure there would be a lot less redundancies