
The European Gaming website "PlayDevil" has posted an interesting article on the graphical difference of multiplatform games on all home-consoles and PC.
Here's a snip:
"There is no best example than the PlayStation 2, which had a slow start with inferior ports from Dreamcast and games that didn't match the graphical prowness promised, but in the end, showed things like 'God of War' and 'Shadow of the Colossus'.
The first console to offer some exclusive benefits to developers, was GameCube, with the indirect texturing unit. It was the beginning of pixel shaders on videogames. God, does anything looks better than Rogue Squadron?"

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
"Now with the Xbox 360, the picture was different, they came before the PlayStation 3, with a superior hardware (yeah, I just said it)"
I lol'd.
Both PS3 n 360 have alot to prove b4 they can be called superior to one another.
PS2, and Dreamcast had different games when they released anyways, stupid article.
UE3 was designed for the PC first and it shows from being ram heavy, that's not a fault of optimization, it's just of design. That and people only bash UE3 because of how it generally runs better on the 360 because of it being more GPU and memory bound. Which is because of hardware/software differences, again not optimization. Because the directX API favors deferred rendering in many ways and because of the more bloated OS on the PS3 along with a more restrictive memory set up. Then in addition to that the PS3's GPU is worse.
Wow, weird article. MS isn't responsible for the UE3. They don't use it at all.
But yer, it seems making the PS3 harder to develop for actually payed off for once because it means developers really make an effort and have tried to push the hardware. I personally don't think anyone's tried to push the 360, look at games like Halo 3. The Halo 3 engine isn't used to it's full potential at all.
for the ram in the 360. MS were gnoa roll with just 256 and epic pleaded with them to double it. I can remeber major nelson banging on about how it cost Ms an extra billion or so to implement. it was in one of his first podcasts after the 360 launch.