
PlayDevil posted a short article on the new "imposter technique" for the game "The Grinder" and why its the only company that can pull it off.
Here's a snip:
"Can't really guarantee this is what happen, but I guess Imposter render the model and it's effect once, and then it calls this already loaded model, being necessary only to adapt lightning, saving a lot of processing power.
Why is this shameful to Capcom? High Voltage has been working with the Wii from ground zero to 65 fully shaded characters on screen in what, 2~3 years."

Square Enix launches Final Fantasy X 25th anniversary site, revealing new Nomura art, books, music releases, and merchandise.
Look I know VIII has its issues and all that but how on earth can the do big anniversary events with new artwork and merchandise for VII, IX and X yet VIII got sweet f*** all.
They could have given it something during its 25th anniversary yet all it got was a single Happy Anniversary post on their social media.

The Wii is now a retro console. Let’s get nostalgic about an often maligned system.
Crazy to think the WII is to the Switch 2, as the NES was to the WII back then. 20 Year difference.
My wife asks me to bust it out (heh) everyone once in a while to play bowling and tennis with the kids. There was a ton of slop on it but some good stuff as well.
Wii was great but boy howdy did it cause Microsoft to go on a dark walk with the Kinect and the disastrous XBox One launch that they arguably never recovered from.
Not nostalgic for me.. I was there.. anyone who wasnt a little kid realized it was a gamecube with shit tacked onto it, it was the "joke" system and was well below even the switch in terms of comparing it to the latest machines at the time. The machine was well loved by young people and "casual gamers" who now remember it 20 years on, or in most cases more of its sales came in the 15-20 years ago range not right at launch- but again its not nostalgic for people who were "gamers" then really, just for those who ended up with one in their house, the games , graphics, interface and online features were archaic already in 2006.

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.
15 years went by so fast. I remember playing through the story mode at launch.
i do agree shame on capcom for that one
but i always just saw chop till you drop a quick cash in so i never really thought of it as a game they put effort into
Since the RE4 Wii edition was, imo, the very best of a good game the fact that only another port in Okami has been of any real quality from Capcom on the Wii ot's shocking that nothing has followed.
CTYD was insulting and the lightgun shooters and RE makes are cheap cash ins on a great franchise when everuone expected at least something after the controls of RE4 worked so damn well.No SF for Wii either? They wouldn't give games like this to PS3 or 360 as they know they'd get fried by the fans so they palm it off on the Wii thinking that as they're all new to this that noone will notice but they are doing. It hasn't been good enough(personally I think most of the games this gen have failed to live up to the last gen efforts of RE4 and DMC3 etc but that's another issue)and if MH3, which does look really good in fairness, again fails to deliver than Capcom must really look at their Wii output and sort it out as they're selling the biggest market very short indeed.