
Gamer Limit writes: "The structure of morality and the paths that we choose to take are increasingly becoming more of a central plot and gameplay element. As gamers age, so do the concepts of our games, as we struggle with our futures and our growing responsibilities. But how complex should these elements become? Should they have the ability to shape the entire experience from an unchangeable in-game action?"

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

A three-episode live-action adaptation of the first two Yakuza video games will debut Tuesday, March 17 exclusively IGN. Each episode is about an hour long and will stream on IGN.com and IGN’s YouTube channel.
I despise it when there's no grey area in games, and just black and white. Actually, I just despise a lot of "moral" games.
I much prefer the black and white model, stops me from getting stuck trying to decide what to do.
Black and white has always looked pleasing to me.
If there wasn't shades of grey we'd all be playing kiddy games
Fallout 3, Fable 2, infamous...meh.