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Quantic's David Cage talks Fahrenheit

Eurogamer writes: "Before embarking on Heavy Rain, David Cage - adventure-game auteur and chief of the Quantic Dream studio - made Fahrenheit. A similarly daring exercise in interactive narrative, known as Indigo Prophecy in the US, Fahrenheit is remembered with equal amounts of fondness and embarrassment by gamers, sometimes at the same time.

Turns out Cage himself is no different. Discussing Heavy Rain with him for today's hands-on preview, your correspondent asked a simple question: "What are you able to do this time with Heavy Rain that you weren't with Fahrenheit?" His answer was so detailed and so disarmingly frank, we thought we'd repeat it in full."

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eurogamer.net
70°

Death is Not the End: 7 Games Where the Story Continues Without You

Ben from Netto's Game Room takes a look at 7 video games where dying doesn't mean the end, as the story and world simply continue on without you.

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nettosgameroom.com
220d ago
80°

5 Horror Games With Depressing Endings

We present a list of horror games with depressing endings, each known for its unique experience and storytelling.

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relyonhorror.com
P_Bomb277d ago

I’m reminded of some of the alternate endings in the Suffering games.

170°

10 PS2 Games Way Ahead Of Their Time

These are the games that championed ideas, mechanics and systems that would ultimately be a much bigger part of the gaming space in the future.

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culturedvultures.com
TheNamelessOne615d ago

FF12 is still my favorite in the series; followed by 7 and 9.

Abnor_Mal614d ago

Same, but I like the original version more than the zodiac age.

Escamotage613d ago

What's the difference between FF12 and Zodiac Age? I've only beaten FF12.

Abnor_Mal613d ago (Edited 613d ago )

@Escamotage The job system mainly, and how you can set up your party. For me in the original late stage of the game I would give my A team the same skills but nerfed. Vaan was my tank/bruiser/soilder, Penelo was my healer white mage, and Fran was my black mage of course. But I gave Vaan the ability to use both white mage and black mage skills but nerfed a few levels under the true mages. Penelo could use a bit of dark magic and Fran could use a bit of white. So if either mate ran out the other could step in, same with Vaan, with the gambit system it was easy to set up that they would complement each other in battle when needed.

My B team was set up similar but a few levels below my A team. Then when my A team got new weapons and armor, their old gear was passed down to the B team.

In Zodiac age you could not do that, in such a degree as I had it in the original.

Relientk77614d ago

Kill Switch is one of my fav shooters from that generation, highly underrated in my opinion.

Green-Smurf613d ago

EA needs to bring back Army of Two

DefenderOfDoom2614d ago (Edited 614d ago )

Red Faction 2001, brought Minecraft .

90sGamingWasBetter614d ago

I'm one of the few people who preferred the original Red Faction to the first Half Life.

DefenderOfDoom2613d ago (Edited 613d ago )

Red Faction came out in May 2001 on PS2 and Half Life came out on PS2 in November 2001 . So I played Red Faction 1st .

SimpleSlave614d ago

1. Indigo Prophecy - No
2. God Hand - Hell yeah. Still is. What a game. But Adaptive Difficulty sucks.
3. Metal Gear Solid 2 - Gameplay-wise, sometimes it was and sometimes it wasn't. The AI stuff was already Cyberpunk fair and Political Miss-information was old stuff as well. Furthermore, these themes don't really play out during the gameplay portions of the game. So they might as well have been a movie spliced into a game. Which is my main criticism of the MGS series. A lot of Talk and hardly any of it is part of the gameplay or affects it in any meaningful way.
4. Dark Cloud - Couldn't say. But Procedural stuff sucks 99% of the time.
5. Splinter Cell: Pandora Tomorrow - The Xbox version sure was and kinda still is. The PS2? Not even close. The Asymmetrical MP was cool though.
6. The thing - The system was kinda cool in theory. In practice? Meh. But it should've been brought back for other games for sure, and expanded upon. At least some type of variation of this mechanic.
7. Final Fantasy XII - While the System was kinda cool. It did lends to your party playing on Automatic. Became monotonous after a while.
8. Kill Switch - Kinda. But Metal Gear, Splinter Cell and Winback already had it first. Then there was Time Crisis.
9. Mercenaries: PoD - You spelled Monster Attack way wrong.
10. Mortal Kombat: Deception: Tobal No. 1 or Ehrgeiz.

Ristul614d ago

I have to agree on Splinter Cell, Xbox version was much better, even the Gamecube version performed better than the PS2 version. But the Xbox version was on another level.

Iceball2000614d ago

What was the differences that made the Xbox version the superior version?

Ristul614d ago

Iceball2000: There are plenty of comparisons on youtube, I would suggest you watch them to find out.

The Xbox verison is basically the pc version in terms of graphics, so it looks and runs amazing compared to PS2, and handles lighning/shadows very well (important in Splinter Cell as you use the dark for stealth). The levels are complete and are not devided into sections like in the PS2 and Gamecube versions. Lastly, the PS2 has longer loading times. That's some of the differences for you, there's probably more that I'm forgetting.

That said, the Splinter Cell games are great on any platform.

Venoxn4g614d ago

Good list, I would include Okami (brush mechanics), Viewtiful Joe (time & zoom mechanics)

purple101614d ago

whoever downvoted these two, isn't a gamer

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