
GameSpot writes: "By the time the game ships, there are going to be 15 levels that will take roughly 8-10 hours to complete. You can also play cooperatively with up to three players, who can jump in and out at their convenience. As time goes on, your characters will gain new abilities as well as weapons that you can upgrade by collecting experience points. If you find it too easy or hard, there are three difficulty settings to select.
We look forward to exploring more levels in Trine and tackling the physics puzzles with our curious group of adventurers. Trine will be available on the PC and PlayStation 3 at the end of June in Europe and later in the year for North America".

Poor reception hasn't killed this series. A document released this week by the EU Education, Audiovisual and Culture Executive Agency (EACEA), confirming projects it plans to help fund in 2018, has revealed that a number of indie studios are working on new games.

VGChartz's Taneli Palola: "Pulkkinen is a relatively new face in the video game industry. Thus far he has worked exclusively on games developed by Finnish game studios, but I wouldn't be surprised if at some point in the near future his music begins to attract attention from elsewhere as well. Given that he is only 34 years old he likely has many more years ahead of him in the video game industry."

"One of the oldest and most integral genres in video gaming is platforming. In the simplest idea, these games involve progressing an avatar through a series of obstacles by jumping from one platform to another. Originating back in the 1980s, platformers are not a pure genre; there is a tendency for other game types to mix in with platforming. For example, Contra gave rise to “run and gun” games; these are a cross of platforming and shooters."-- PlayStation Enthusiast