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Britxbox.co.uk's Covered #10: Gameshow Lost

Britxbox's Richard Worrall writes: "If I had wanted to be Goro on Mortal Kombat, I know that GamesMaster would have helped me out. But what about the kids of today? What televisual hero can they call upon to find Halo 3's last skull? Actually, screw the kids (you know what I mean). Who is there for me and all the other adults that have grown up with videogames?

"Something went wrong before the turn of the millennium. Throughout the preceding decade, television was finally taking notice of gaming, with shows like GamesMaster, Bad Influence! and Games World leading the charge in a seemingly endless wave of recognition for the medium. Fuelled by the success of the SNES and Megadrive, these shows acknowledged what modern kids wanted on TV..."

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www2.britxbox.co.uk
40°

15 Years Ago, Mortal Kombat (2011) Saved Gaming’s Biggest Fighting Franchise

A brutal reset, a smarter story, and a return to what made it great—Mortal Kombat (2011) revived the series.

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fortressofsolitude.co.za
italiangamer44d ago

"Gaming’s Biggest Fighting Franchise"

Press X to (seriously) doubt.

DarXyde42d ago

Underrated comment. I used to hate that game so much that any time my siblings asked me to play it, I just picked Hom and shut myself down mid-match.

Soy42d ago

And then MK1 killed it again.

DivineHand12542d ago (Edited 42d ago )

15 years went by so fast. I remember playing through the story mode at launch.

40°

Pixels in the Blood: The Journey of Rob Hewson

The name "Hewson" carries a special weight for anyone who grew up during the golden age of British computing. As the son of Andrew Hewson—the man behind legendary publisher Hewson Consultants—Rob Hewson didn't just grow up playing video games; he learned to spell his name from their title screens. However, Rob didn't just rest on his family's 8-bit laurels. From leading major LEGO franchises at TT Games to tackling the high-stakes world of technical porting at Huey Games, Rob has carved out a unique path in an ever-evolving industry. In this candid interview Rob to discussed the burden and beauty of a family legacy, the technical "scar tissue" left by the ambitious Hydrophobia, and why porting a masterpiece like Inscryption to consoles is far more than a simple copy-paste job.

50°

Early Tomb Raider: Legend gameplay footage shows unseen areas and different visuals

To celebrate Tomb Raider: Legend's 20th anniversary, the official channels have shared an early in-development gameplay demo.

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eurogamer.net