
At the end of last week, a website for Activision's Tony Hawk: RIDE went live. Now there are two game trailers on the website, as well as the first details on when the new Tony Hawk skateboard game will be released. There is also a few more bits of information on the skateboard controller.
"This is the game I've always wanted to make," said Tony Hawk, "Playing on the board is unlike any other game, and I'm excited for everyone to have the chance to feel what it's really like to experience the true feeling of skateboarding."
About the skateboard controller:
"Tony Hawk: RIDE features a wireless skateboard controller designed in conjunction with the game to offer a dynamic gaming experience built from the ground up. Using a combination of accelerometers and motion sensors, the intuitive controller allows players to physically control the action by performing various movements and gestures on the board that directly translate into amazing tricks in the game. Without complex button combinations or analog sticks, gamers of all skill levels can literally step on the board and play!"
Pricing has not been announced, but a Tony Hawk: RIDE Skateboard Bundle has been listed online at Amazon.com. Tony Hawk: RIDE is scheduled for a fall 2009 release for the Xbox 360, PLAYSTATION 3 and Wii.

No one wants to use these wonky game controllers. No one.
Never say no one. There’s always going to be someone who’s contrarian who’s gotta say they’re actually a fan of one of these
i had the jaguar and cd32 and yeah, their stock controllers werent all that. They got the job done but there were better ones. The 6 button jag controller felt better to hold and incorporated more sculpting for the hands and fingers to reach the number pad easier. And the competition pro cd32 was like a genesis controller in shape and comfort. Way better than the stock one.
As for kinect, it worked, it was fun but i liked the non gaming uses for it. some people got pretty creative with reverse engineering that thing.
The Ouya controller was incredibly poor. Looked nice but quality of doad buttons triggers was that of a cheap knockoff you get for £1.99 on ebay

It's amazing that there are so many different kinds of video games, but there are certain ones that will leave you looking pretty silly.

Continue Play's Oliver Zimmerman thinks back to all those disappointing moments in gaming's bumpy past.
I'll give some of my own personal ones, Not in order and def can't do top ten there are soo many....
1 - BRINK
2 - Bought MK9 during PSN Blackout couldn't
3 - 2 weeks into Playstation Allstars and reallizing how unfinished it is
4 - When FFXIV first came out/The crazy wait for FFXIII Versus
5 - The last guardian delays
6 - The realization of lack PS Vita support on most fronts
7 - My Sega Gensis Broke the day I "bought" Sonic and Knuckles
8 - My PS3 Yellow lighted the Night I bought MAG on midnight launch
9 - Twisted Metal/Starhawk Sales
10 - Most of the endings to Legacy of Kain games (yes I know why they are like that)
*BONUS* - Realization I'm Never going to see a Mega Man 8 like MM game ever again
**BONUS** - Roy and Mew Two was absent from SSB Brawl
***BONUS*** - Brawl.
lol.....but some really Pissed me off though.
All 10 entries on the same page?
What magic is this?!?
In all seriousness, this is a well-worded and thoughtful look at the missteps in the gaming industry. Great job!
Story quality - Excellent
Like the Website - Yes
No order
1. PSN down for a month, the month Portal 2, SOCOM, Mortal Kombat, and other games came out at that.
2. Xbox One reveal
3. Zipper Interactive shut down
4. PS3 from launch until 2009
5. Crash Bandicoot and Spyro not owned by Sony or ND and Insomniac respectively.
6. The Wii
7. RRoD
8. Microtransactions
9. Activision killing Tony Hawk and Guitar Hero by releasing it too often
10. David Hayter not voice of Snake anymore
Bonus: infamous 2 reveal with that weird looking douchebag they called "Cole McGrath". I'm glad they changed the look of him back to normal though.
In my most humble of opinions, the Kinect 2.0 is the biggest letdown in the last few years I can think of. The 1:1 tracking and voice recognition were severely lacking at launch. I know this is a polarizing topic, but its just my thoughts.
Does anyone know how this works yet?