
Following its Japanese launch in February, it's due out on 26th June in Europe. With the release fast approaching, Eurogamer swapped emails with some of the developers in Japan via translator. Thanks to game and scenario designer Rika Suzuki, character designer/art director Taisuke Kanasaki, director Shigeru Komine, producer Takuya Miyagawa, and Nintendo-based co-producer Satoshi Kira for their time. Look out for a review of the game closer to release.

N-Europe's Sam Gittins and Steven Penny return to the life of Ashley Mizuki Robbins as she tries to remember why her mother brought her to Lake Juliet thirteen years ago...

The puzzles are sometimes too straightforward and the sheer amount of text in the storytelling can feel a little laboured, but overall it's a mystery well worth immersing yourself in.

Unfortunately, GamesRadar just doesn't see anyone thinking as fondly of the Wii puzzles as they did the DS ones. Bar a canny use of the home button there's nothing close to the cleverness of reflecting the handheld's two screens off one another or closing the lid. They don't even use the synching button. Outrageous. You get four times more words, but only one quarter of the memories. Anyway you look at it, the math is off.