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IGN Exclusive: Castlevania Still Set

Despite recent rumors to the contrary, genre filmmaker Paul W.S. Anderson tells IGN that he is still very much involved with the planned movie version of the classic videogame Castlevania.

Reports surfaced online earlier this week that Anderson was making Death Race next, and the assumption was widely made that this meant he was off of Castlevania, casting doubt on the project's future. But Anderson indicates that reports of the film's demise, and his linkage to it, are greatly exaggerated.

"Both Death Race and Castlevania are set up at Universal," Anderson explains. "The studio wants to make both films, but obviously there is a scheduling conflict which we are trying to resolve. I am very passionate about Castlevania and whatever happens I will remain actively involved in my role as writer and producer." So, that settles that.

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movies.ign.com
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney43d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage45d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman44d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb43d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.