
Back in 2004 work began on a fan project modification of the Chrono Trigger ROM by the name of Chrono Trigger: Crimson Echoes. Those involved with the project remained dedicated and the project began to receive much hype, especially through the Chrono Compendium (a website serving fans of the Chrono series with news, fan mods, fanart, and much more). As of May 2009 Crimson Echoes was stated to have approx. 35 hours of gameplay, 10 multiple endings, and 23 chapters. The game featured all the heroes of the original game uniting to take down a new enemy from the Zeal era.

Microsoft announced its financial results for Q3 of fiscal year 2026, including an update on its gaming Xbox business and more.
Not looking good. Hopefully Asha Sharma is able to turn Phil’s disaster around.
To me it's still quite remarkable how they can cash-in 5.3bn in revenue in a single quarter, since their hardware is basically dead.

Thanks to the slip-up of an artist working on the title, we now have more evidence that a new Injustice game is in the works.

Spiders: "We're going to cut straight to the chase so you're not left wondering: After a long period without clear answers, we have received confirmation that Spiders is being liquidated.
What does it mean? This means the company as a whole no longer exists. We'll cease our functions immediately. The planned DLC will release via Nacon, and then-- well, that's it.
We're sorry that it's come to this and would like to thank each and every one of you for your support over the years.
If you have any questions or run into issues with your games, please contact Nacon directly as we'll no longer be able to reply."
If both prior efforts were shut down, what makes this one any different? Most importantly, why didn't they do it completely under the radar like anyone would have done after seeing the fate of the past two games?
Square Enix was completely within their rights to ask that the hack be removed. They unfortunately chose to use it mere days before release instead of ASAP.
Edit: Here's something about the article that doesn't sit well with me. The Half-Life example makes very little sense because the game came packaged with a modification tool. Valve made the game and subsequently allowed the game's engine to be used to make other things, which resulted in great new franchises like Counter Strike.
In this case, they were hacking the coding of a game that offered no modification options nor any licenses to do so. That alone should tell people Square Enix didn't really want any modifications (if they did, they would have ported the game to the PC with a mod tool by now).
Square Enix should have locked down the project long ago. Why closing it just before the release? it's just pissing off fans a lot more.
If SE don't want any fans release sequel, they could just do it themselves. It's not like they don't have enough money. Plus, they got plenty of time to make a story for a sequel.
From the article, it says that they weren't planning on making any profit. If that's true, then what claim could SE legally demand? People make modifications, derivatives, and interpolations in music, movies, and all sorts of entertainmen all the time. In music, you can sing a song all day if you're not profiting on it. And even if you do profit, you can use a song as fair use by paying a piece of every song sold.
i will tell you way because they are Square Enix not Squaresoft,It means quantity over quality.
Chrono Resurrection was killed 5 years ago. RP also shared the same fate. Don't get me wrong. I love CT, I put high hopes into Resurrection and I was really disappointed by Square's move. But this is Square Penix.
They sell demo. They do the closed theaters stuff. They are able to sell their loyal fanbase for money. Twice. You can't expect any fan treatment here.
It's a business, yeah. But keeping fans as fans, not only as money throwing meat, is also an important thing.