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70°

T-Mobile Provides iPhone Support Despite Not Offering iPhone

The Consumerist Writes: When a system update caused service failures and bugs in T-Mobile customers' unlocked iPhones, the users emailed T-Mobile to alert them to the issue. Even though T-Mobile doesn't offer the iPhone, they fixed the bugs and gave the users a service credit for the inconvenience...

Bol from DiTechite Writes: I am a very loyal T-Mobile customer and I really love their coverage and customer service. I have had some "phone" problems in the past, and they provided solutions to these problems that made satisfied. Overall, you pay for good service, coverage, and customer service. Thank you T-Mobile and keep up the good work.

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consumerist.com
dericb116211d ago

I am not a T-Mobile customer but this is the example all businesses should follow.

AAACE56211d ago (Edited 6211d ago )

Truthfully, Apple should allow the iPhone on all networks once the contract is up. The demand is there, people want the phone but don't want to switch carriers. If Apple extends the contract, it would be a bad move in my opinion.

I have Verizon, so I was really hoping that rumor about Apple and Verizon trying to make a deal. I guess i'll be stuck with my Blackberry for a while longer.

Bob Dole6211d ago

Bah iPhones are overrated. Bob Dole will take a phone with a keypad over a smudgy screen any day.

Software_Lover6211d ago

But atleast they fixed this issue even though they didn't have to.

jack who6211d ago

t mobile gives support for all unlocked phone...not just iphone nothin new here

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney24d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage25d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman24d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb23d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.