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Microsoft's Big Announcement is a Mobile Browser - Deepfish!

Sorry to quash the irrational exuberance of suspected Zune and Halo 3 announcements, but this one is still big and you're getting it early. There's a new web browser in town for Windows Mobile fans that goes by the name Deepfish. It runs technology borrowed from Sea Dragon, the imaging engine behind Photosynth.

It's free and you won't have to wait for an update to be pushed out through your cellular carrier to get it, you can download it now.

Neutral Gamer6984d ago (Edited 6983d ago )

I seriously hope this isn't the second of Microsoft's "big" announcements, cos if it is (and I sure hope I'm wrong) then this is the BIGGEST ANTI-CLIMAX ... EVER!

Not that I'm trying to detract from Deepfish's obvious usefulness when browsing the web on a mobile, and the way it smoothly zooms in and out does look cool.

It's just that, I, along with many other people no doubt, were expecting a gaming and more specifically an Xbox 360 announcement. :(

m236984d ago

I told you the second announcement had nothing to do with the xbox 360. The Larry guy had already posted a comment way before to tell everyone, so they wont get hyped up as much as they did.

eques judicii6983d ago

it may not have been xbox related, but after using some mobile browsers, that looks really cool... i won't be getting a smart phone until my current contract expires, but that feature definitely makes me want to get windows mobile and not iphone.

kmis876983d ago

Damn, I thought they were gonna announce Halo3 beta details. Someone in my dorm preordered Crackdown for it so I was counting on checking that out.

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50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney23d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage24d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman23d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb23d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.