
The Creative Digital Media Industries have never been as buoyant as they are now and the next few years will see a continuation of that growth. A recently released study of the Interactive Entertainment Industry in Australian conducted by the Game Developers Association of Australia (GDAA) shows the number of people working in that sector of the industry alone has grown from around 300 in 2001 to over 1600 in 2005.
The continued growth of the web and other interactive distribution services, such as mobile phones and interactive TV, has seen a boom in digital media development. These services are starving for creative digital content, such as animation, digital video and web applications to fuel further growth. It's never been a better time to get into these industries.
Qantm College is Australia's leading private provider of education for the creative digital media industries and has pioneered the development of cutting edge qualifications that have help to build the workforce needed for the continued growth of the Industries.

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

It's a step forward for Stop Killing Games.

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI
I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise
We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.
Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.
it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.
This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.