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IGN: Could Apple Buy EA, Twitter?

All eyes are on Apple as recent buzz suggests that the company could be eyeing two huge names in the gaming and microblogging industries. Rumors began to circulate this week when two reports suggested that the popular computer manufacturer could be looking to purchase Electronic Arts and Twitter, respectively. The Electronic Arts rumors stem from financial analyst Guy Adami, who during this week's "Fast Money" program on CNBC said that he had been hearing "chatter" about Apple "eyeing" Electronic Arts for a potential buyout. A similar rumor began to sink its teeth into the blogosphere when Valleywag posted a report suggesting that Apple was in talks to purchase Twitter, the popular microblogging site, for close to $700 million. The deal, Valleywag claims, was leaked by a source close to the matter and says that negotiations are well-underway. Apple and Twitter are apparently attempting to finalize the terms for a June 8 unveiling.

What do IGN Gear editor, Scott Lowe, and IGN Wireless editor, Levi Buchanan, have to say on these two high-profile rumored acquisitions?

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wireless.ign.com
50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney26d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage27d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman26d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb26d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.