
BSN: "The rumor mill about the upcoming nVidia GT300 GPU is set to continue. It looks like our sources aren't satisfied with leaked information. As every rumor out there, even if it originates from us, take rumors with a hefty grain of salt.
According to Hardware-Infos, nVidia decided to stick with 512-bit memory controller for the GT300 architecture. If that unconfirmed information is true, this would mean that nVidia has a playing field of eight 32-bit memory controllers connecting to multiple 32-core clusters for a total of 512-cores [or Quincent-Duodec Core, if we would continue from Dual-, Quad-, Sexa-, Octa-… cores ;-].
512-bit GPU connected to 1-2 GB of GDDR5 memory at 1000 MHz QDR [Quad Data Rate]- we are looking at memory bandwidth of 256GB/s per single GPU, more than dual-GT200b GPU in the form of GeForce GTX295 [896-bit x 1GHz DDR = 224 GB/s]. That would be a conservative estimate, but given the development of GDDR5 memory, if the GT300 chip ends up connected to GDDR5 memory at 1050 or 1150 [alleged 5870/5870X2 clocks] - we are looking at memory bandwidth anywhere between 268.8-294.4 GB/s.
If overclocking-friendly vendors such as EVGA, BFG, Gainward or XFX overclock the cards to let's say 1180 ot 1200 MHz QDR [4.7-4.8 GigaTransfers/second, GT/s or "GHz"], first DirectX 11 GPUs will exceed 300GB/s of bandwidth per single GPU!
512-bit GPU with 512 cores… if these numbers are true, we're looking at one beast of a GPU."
Omar writes: "With the Horizon Festival coming to breathtaking Japan, you’ll need the essential gear to prove you’ve got what it takes to become a Horizon Legend as you cruise, drift and explore an open world full of spectacular driving experiences. That’s why we’re happy to announce the newest Limited Edition Xbox Wireless Controller and Wireless Headset collection, featuring inspired designs from Forza Horizon 6. The bright cyan and lime colorways celebrate the Horizon Festival’s recognition of iconic cars and hit music, with special features that are sure to impress any collector."

You can get Hall effect controllers slightly cheaper, but you'd struggle to find as feature-rich a package without some heavy, heavy sales.

Pascal Gilcher calls DLSS 5 impressive but shares the "AI slop" sentiment, explaining the likely tech behind it and why he dislikes it.
I fail to see how this is AI shhhhlllloooop. Looking at the different games they showed, this has made many of them look far better.
If you don’t like it, just don’t enable it. Personally I think it looks great from the videos I have seen.
Making characters look more realistic not ok because we want the developer to decide on how the game was intended to look. - Internet
Change entire game through mods thus changing how the developers intended the game to be is ok. - Internet
All the comments I see are reminding me of how we got to the current state of gaming when microtransactions were first introduced: "It's completely optional guys, we promise! If you don't like it just don't buy it!"
I think we all know how that ended up.
Biggest Scam. Overrides lighting and shadow. So why keep Ray tracing? It's all a scam to raise graphic card. We now see Nvidia with Microsoft downturn anything against them. Sony is next!
Awesome. Can't wait to see these next generation GPU's from Nvidia and ATI.