
Call of Duty 4: Modern Warfare is one of the most successful games of this generation; having sold well over 10 million copies by this point, it serves as an example of the art of making military first person shooters fresh and engaging.
A big part of that puzzle is the art. Creating a believable world that's worth fighting in is one of the biggest challenges, particularly for a game set in contemporary times -- and in a variety of contexts, as the game touches on more than just the battlefield.
Here, Infinity Ward's technical art director Michael Boon, who has worked on the Call Of Duty series back to its original 2003 incarnation, and is currently working on Modern Warfare 2, exposes some of the process behind the game's visuals, and discusses the developer's creative philosophies.
He also discusses the need for technical artists in an increasingly complicated world of triple-A game development -- standing up for those who can bridge the gap between the programming and art staff.

FuRuy has opened a Twitter account called “Project Alice” teasing a new game announcement on April 25 at 20:30 JST.

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.