
The main adventure is roughly 20 hours, which is a moderate length, though much of that time is spent flipping through the book for codes. Judgment link tournaments and a local lottery are interesting diversions, though a cute friendship game is more impressive and fun. By giving the townsfolk presents you increase their affection level, which adjusts your relationship. As you become closer, you'll unlock intriguing character subplots as well as side quests, though most of the side quests involve boring item fetching and routine monster hunts.
Avalon Code isn't a bad game, but its quirks and overall mediocrity prevent it from realizing its potential, leaving its quaint adventuring style best approached by the patient.

A fun, new, interesting experience that separates itself nicely from the rest of the crowd with the use of the Book of Prophecy. If you are looking for something to play at the moment, Avalon Code is definitely worth some attention. It's a little slow to start, but it soon picks up into an exciting experience. Matrix have tried something different, and managed to pull it off with smooth execution.

GameKult: Once is not custom, the beginning of Avalon Code starts with the end. The end of the world, of course, since RPG is not Japanese as the planet is not in danger.

Nintendo Life writes: "Role playing games are rapidly becoming a staple genre for the Nintendo DS, with more and more quality titles arriving on the handheld. With Final Fantasy games, Dragon Quest releases and even new titles in the form of Nostalgia and Sands of Destruction, there is a lot of competition among a crowded market so Avalon Code needs something special in order to stand out. While it has an original idea and is quite charming, key gameplay faults prevent it from riding amongst the best of the genre."