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Mozilla delivers Firefox 3.5 Beta 4, boosts speed

April 28, 2009 (Computerworld) Mozilla Corp. late yesterday released Firefox 3.5 Beta 4, the latest development preview of the company's next browser, which has been delayed several times and now is tentatively slated to ship before the end of June.

The milestone features more work under the hood -- particularly in stability and performance of the new TraceMonkey JavaScript engine -- as well as tweaks to the private browsing mode and improvements to the underlying Gecko layout engine, said Mike Beltzner, director of Firefox.

Computerworld's tests showed that Firefox 3.5 Beta 4 is about 19% faster than Beta 3 in the SunSpider JavaScript benchmark; both betas were considerably faster than the production browser, Firefox 3.0.10, which was also released yesterday.

Source: Computerworld

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computerworld.com
crazyclown6219d ago

it is actually faster...check for yourselves!

50°

44% of games industry professionals have considered leaving the industry as a result of redundancies

New report from Skillsearch found that 22% of those surveyed had been laid off within the past 12 months.

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gamesindustry.biz
Cockney23d ago

Well if that 44% left im sure there would be a lot less redundancies

40°

Stop Killing Games on the latest European Commission public hearing

It's a step forward for Stop Killing Games.

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rockpapershotgun.com
50°

"Be creative 99% of the time" – Glen Schofield on how creativity can help fix AAA industry woes

The Callisto Protocol director thinks the solution involves the right people, the right timing, and perhaps a little bit of AI

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gamesindustry.biz
lodossrage24d ago

I don't agree with that. I WISH I could agree with that. But buying habits and customer opinions prove otherwise

We've seen developers in the AAA space try new things and ideas. More often than not, the customers aren't willing to give things a chance, or not enough people buy into the project for it to grow.

Creativity works better in the indie space because the budgets, pressures, and expectations aren't the same.

Scissorman23d ago

it's a nice idea and it worked during the PS2/PS3-era when AAA didn't cost hundreds of millions of dollars. smaller budgets and shorter development time left room for more creativity and more risk. a game didn't need to sell 4 million+ copies to break even. things are different now.

__y2jb23d ago

This is the guy who bragged about crunching his staff and having them work through the night. Crunch culture has lost more talent and done more damage to the industry than any other factor. Screw him.