
Austin Walker of One Last Continue writes:
"When news broke that Konami would no longer be publishing Six Days In Fallujah, it made me curious about the path it took to get as far as it did. This is what I found. As a former Intellectual Property professional, I started my search for info at the United States Patent & Trademark Office site. While not as eloquent a tool as the one I used back in my Trademark Researcher days, the USPTO Trademark search functions make do for basic research like this. I also consulted MobyGames, Wikipedia, and the sites of all of the companies mentioned in the following.
Along with Konami and Atomic Games, Destineer Publishing was involved throughout the lifespan of Six Days in Fallujah. Destineer is the least known quantity in the timeline that follows, and a little background info is useful to have on hand. So, keeping all of that ear-perking info in mind. Let's start..."

The Command and Control Update brings that Republic Commando fix after two decades of waiting.
"The Seattle-based (Washington , the US) indie games publisher Victura and indie games developer Highwire Games, are today very happy and excited to announce that they have just released three new missions for their first-person tactical shooter "Six Days in Fallujah", nearly doubling the content in the game (the new missions is available right now for PC via Steam Early Access)." - Jonas Ek, TGG.

Six Days In Fallujah is a controversial military sim which just hit Early Access. Jump Dash Roll dives into the battlefield to give its first impressions on a possible rival to Call of Duty.
I hope they will find a new publisher. We need more third person shooters and a good online multiplayergame because Confrontation sucks ass.
I was really looking forward to this game!
As I, I hope they get picked up by another publisher!