
Curse is a rather curious first-person horror game based around physics puzzles. Like all too many titles today, it features the living undead, but instead of jumping aboard the current zombie bandwagon, it's set in an Egyptian necropolis that's swarming with mummies and other pyramidal nightmares.
As you might expect, you need to lay waste to these abominations, and one of Curse's more interesting aspects is how the mod handles combat. You'll wield a rather menacing-looking morning star, but rather than click the mouse button and cycle through maybe several set animations of thwacking, it's an entirely analogue system.

Nippon Ichi Software has announced five new projects, due out for PlayStation and Switch platforms in 2025 and 2026 in Japan. The dungeon RPG Curse, side-scrolling action game Gobble, and horror adventure game Renzu are all due out in 2025, while the action RPG Kyouran and action adventure game Shinigami Hime are due out in 2026.
Like I mentioned there it's similar to what Level 5 done. But least NIS are lot more consistent with their releases. NISA is keeping them afloat and NIS has really had a challenging time.

GI.Biz writes: "With the rise of World of Warcraft came an increase in the popularity of tools which enabled gamers to customise their own experiences - generally known as add-ons. Such modifications sprang up for all kinds of in-game activity, from combat to exploration, and such has been the popularity of some add-ons that Blizzard has incorporated solutions of its own into the default user interface.
One site to spot the trend early on and offer a platform for gamers to centralise their add-on requirements was Curse - originally a guild website which developed into a fan destination, before the company began to capitalise on its audience and expand its operations.
Since 2007 the company has raised USD 11 million in two rounds of funding, and branched out into other games and other sites. Here the CEO of Curse Inc, Hubert Thieblot, talks about the company's journey, how a passion can become a profitable business, and why he's looking forward to the rise of console MMOs."

Resolution Magazine reviews the first episode of Half-Life 2 total conversion Curse.
From the article: "It is, in almost every way, a professional-quality release, with only the most minuscule of balancing issues (and, of course, its length) to overtly separate it from the commercial crowd. Play it to absolute completion and it'll entertain you for a good afternoon, and the cliffhanger conclusion's strong enough to make waiting for the next episode seem like an impossible task. Let's hope part two builds on the quality of this opening. If it does, it could be a very special series indeed."