
Jeff Gerstmann: "While I'll always have a fond place in my heart for the original version of Lode Runner and the way it looks and sounds, this is a strong reinterpretation of the original game that pulls off the same tricky balancing act between thinking and running. The only thing that gives me pause is the price. $15 is a lot for an Xbox Live Arcade game, but Lode Runner has enough levels across its different modes to feel like you're getting a good amount of content for the money."

Before Super Mario Maker, there was this 1983 personal computer classic.
I remember playing this on the VIC-20. Fun game but I never did finish it though.
A great game. There was a cool remake by Sierra in 1994 for Windows and Macs (also released on PS1 and Saturn) which had nicely detailed animation and environmental sounds. I remember being sucked into that one for hours as a kid, creating fiendish levels my friends didn't want to play.

NLife:
"Broderbund's Lode Runner is a challenging puzzler that, unfortunately, hasn't aged particularly gracefully. Originally released in 1983 on computers like the Apple II and the Commodore 64, Lode Runner feels dated, even for an NES game. It's easy to see the reason Lode Runner was released on so many different platforms over the years — there's a wealth of gameplay with clever level design and a level editor — but there's nothing here that offers anything that today's gamers haven't seen before. Games like Spelunky have expanded greatly on Lode Runner's gameplay; as such, this is only recommended for gamers who want to take a trip back in time to see what we've learned from the classics."

Douglas E. Smith, creator of Lode Runner, has regrettably passed away.