
Codemasters has released a new developer diary for the upcoming Damnation, this time showing how to move and navigate through the massive vertical levels found in the game.

We don’t finish it, but we’re finished with it.

We feel pretty damned in this steampunk shooter.
This Week on Digital Fiasco: Gearing up for PSX 2016, Duke Nukem (Who wants some?), Nintendo quashes VGA nominations for fan games, Square-Enix hates sharing. Also we take No Man’s Sky down to the Foundation, and talk about the new 1.1 patch and the end of Sean Murray’s long silence, but first, we discuss being buried under our backlogs on Black Friday. All of that and more on this episode of Digital Fiasco.
This game could have a lot of promise, but some of the animations are just not as fluid as they should be, With games like uncharted coming out, it really makes it hard to play something on a lower level of detail, He was so fluid from jumping to hand to hand and shooting, that i unfairly expect that from all my games.
Hopefully they still have a ways to go before this comes out.