
One of the more divisive topics to emerge in recent months, OnLive's proposed server-based gaming service, has won over 2K Games' president and founder, according to a recent interview. Speaking with Games Industry, Christoph Hartmann predicted a progressively heavier focus on the internet as gaming evolves.

Filing a false DMCA claim costs nothing, requires no proof, and can destroy an indie game's launch in minutes. Fighting back can cost tens of thousands of dollars and take weeks (if you can afford it at all).
Copyright is copyright. DMCA is a good thing that protects creators IP., revenue and usage. and you can absolutely appeal a wrongful DMCA takedown. It’s happened to me. Was easily resolved.
Until there's genuine consequences for this type of abuse, it'll keep happening across all media. DMCA is in principle a good thing, but it needs an overhaul.

The Montreal-based team behind March of Giants joins Ubisoft to continue development on the free-to-play 4v4 MOBA game where players take on the role of giant combatants.

The global gaming market is projected to reach $188.9 billion in 2025, with North America and Europe accounting for 46% of total spending despite representing just 20% of the world’s player base. A new report from Newzoo in collaboration with Tebex provides a detailed breakdown of how players are paying for games and which regions are seeing the fastest growth.
Wow, the global gaming market keeps exploding! $188.9 billion in 2025 is huge, and it’s interesting that North America and Europe make up nearly half of the spending despite only 20% of players. Shows how monetization strategies and payment systems really shape the industry. Platforms like https://nowplix.com/platfor... are also riding this growth by tracking trends and payments across regions — a smart way to see where the action is.
Nice find!
Announced support is meaningless:
http://play.tm/news/4462/ei...
The thing about OnLive is that it requires next to no work for developers. A PC version of the game will run on the service, so, all they need to do is add the OnLive control scheme for the standalone unit and nothing for the PC unit.
From a publisher point of view, there's no reason not to commit to it if you're already making PC games.
Hopefully games bought through OnLive will be much cheaper, considering a lot of costs such as mass producing of disks, advertising and box art design will not be needed.
who cares its going to die