160°

2K Support OnLive

One of the more divisive topics to emerge in recent months, OnLive's proposed server-based gaming service, has won over 2K Games' president and founder, according to a recent interview. Speaking with Games Industry, Christoph Hartmann predicted a progressively heavier focus on the internet as gaming evolves.

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beefjack.com
KingKionic 6204d ago

aww,you didnt have to bring the phantom up.

:)

at least its a start though they have many other supporters.

SL1M DADDY6204d ago

If they have enough games at launch and enough support to warrant the cash it takes to bring one of these consoles home, I will plunk down my money just to share in the new console. For those of us with fast enough connection speeds, this may be another cool venture in console gaming... Or it could blow up in our faces and be a waste of money. Whatever works.

morganfell6203d ago

You speed means a great deal less than the server speed and if you have considered the analysis of what will have to occur you will see they made the decision to go forward while sitting amidst a rather large pile of burning Sao Paolo north slope trip weed.

http://www.eurogamer.net/ar...

Onlive6203d ago

You can't say it's meaningless. It is support, and it mean they are backing the company and believe the company has potential. Does it mean Onlive will succeed? No but it is a start. Brett - http://OnliveFans.com

morganfell6203d ago

It is meaningless. The Phantom had tons of promised support and they burned through over 60 million dollars and for what.

+ Show (2) more repliesLast reply 6203d ago
PirateThom6204d ago

The thing about OnLive is that it requires next to no work for developers. A PC version of the game will run on the service, so, all they need to do is add the OnLive control scheme for the standalone unit and nothing for the PC unit.

From a publisher point of view, there's no reason not to commit to it if you're already making PC games.

Quadrix6203d ago

Hopefully games bought through OnLive will be much cheaper, considering a lot of costs such as mass producing of disks, advertising and box art design will not be needed.

50°

How the DMCA Laws Put Indie Developers at Risk

Filing a false DMCA claim costs nothing, requires no proof, and can destroy an indie game's launch in minutes. Fighting back can cost tens of thousands of dollars and take weeks (if you can afford it at all).

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videogamesmademe.com
z2g61d ago (Edited 61d ago )

Copyright is copyright. DMCA is a good thing that protects creators IP., revenue and usage. and you can absolutely appeal a wrongful DMCA takedown. It’s happened to me. Was easily resolved.

VGMM61d ago

....I don't feel like you read the article, at all.

Seraphim61d ago

it's a good thing, but it's also long been reported, across a variety of industries and websites, that currently the system is ripe for and full of abuses. From fair use strikes, to matters like the one reported in this article. It's clear the law needs some tooth to punish bad actors and that parameters need to be set in how reports are filed; ie human review of said content and not some AI bot false flagging stuff. As is the system is far to easily abused by those who have motive to suppress and flag content they have no business or right to.

Commentby61d ago

No system will ever be perfect, but there needs to be a review, unless it blatant.

Nevers0ft60d ago

Until there's genuine consequences for this type of abuse, it'll keep happening across all media. DMCA is in principle a good thing, but it needs an overhaul.

59d ago
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70°

Ubisoft Acquires March of Giants From Amazon

The Montreal-based team behind March of Giants joins Ubisoft to continue development on the free-to-play 4v4 MOBA game where players take on the role of giant combatants.

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news.ubisoft.com
40°

Player Payment Habits in Gaming Show Rising Transaction Values for Crypto

The global gaming market is projected to reach $188.9 billion in 2025, with North America and Europe accounting for 46% of total spending despite representing just 20% of the world’s player base. A new report from Newzoo in collaboration with Tebex provides a detailed breakdown of how players are paying for games and which regions are seeing the fastest growth.

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juicenews.io
pollfff231d ago (Edited 231d ago )

Wow, the global gaming market keeps exploding! $188.9 billion in 2025 is huge, and it’s interesting that North America and Europe make up nearly half of the spending despite only 20% of players. Shows how monetization strategies and payment systems really shape the industry. Platforms like https://nowplix.com/platfor... are also riding this growth by tracking trends and payments across regions — a smart way to see where the action is.