
Gaming Age Online writes: "For those of you that are unaware of Flock! up to this point, I'll break down the basics for you. There's around 50 or so single player stages strung out in the regular mode, and a series of co-op only stages as well (just local though). In both, you'll control a small UFO that emits a light underneath, which you then use to scare various animals, including sheep, chickens, cows, and pigs, along a path that's headed towards the MotherFlock!er, which is your giant mothership. There's a certain amount of animals required for collecting in each stage, and you can pass with the bare minimum, but rewards are doled out depending on how quickly you finish, and if you're able to get every single animal on the stage."

VGChartz's Lee Mehr: "It's fitting that Flock wants to treat players like its plethora of creatures: softly wooing you to stay as long as you wish. Sure, it still utilizes basic design principles: the wonder of what's hiding beneath the clouds, frilly cosmetics to alter your style, and an engaging collect-a-thon system wedded to the main objective; however, you never feel confined by them. That description may seem too abstract and imperceptible in writing, but that warmth within its design is immediately felt with a controller in hand. Sometimes that relaxed vibe could've been more substantive in its quest structure, but leaning too far would've diminished its unique identity. For whatever creative or technical missteps, virtually anyone who Flock Tuahs Richard Hogg & Hollow Ponds' latest is sure to enjoy it."

Flock is the latest game from Hollow Ponds and Richard Hogg. Nurture and guide your own flock of adorable flying creatures.

Review - Consider Flock like the finest of fine wines: enjoyed best with a group of friends having a chat, taken at your own pace, not rushed