
Edge writes: "By Torment's release, BioWare had taken the reins as the world's leading epic, story-focused RPG developer. Perhaps as a reaction to this, the final RPGs developed at Black Isle would take the genre in a more action-based direction. The first sign of this was 2000's Icewind Dale. Eschewing Torment's heavy emphasis on NPC interaction and non-linear stories, Icewind Dale was closer in structure to Diablo. For Avellone, fresh from Torment's reams of dialogue and philosophising, the Icewind Dale games – he also worked on the expansions and the sequel – were immensely refreshing. "Icewind Dale 1, Heart Of Winter, Trials Of The Luremaster and Icewind Dale 2 were strangely liberating in that we had a good deal of freedom with areas and their content – you really felt like you owned each area you worked on."
"It was so offensive to me"

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Rebellion's Atomfall is finally out! But what happens if you can't get your hands on it yet? Luckily, here are the top 8 games like Atomfall.
Kinda reminds me of miasmata also with how the navigation works. Not to miasmata's extent but definitely in the same vein