
GameZone writes: "Now we should all remember that the Story mode is only one small component and should never make or break a fighting game's success. Unfortunately, the other modes are just as shallow. Mission mode is a predictable set of "do this, do that" objectives. Gallery offers a look at some of Evolution artwork (again, predictable). Survival mode is just as it sounds. And then there's…what, exactly? After playing through the story, Arcade mode wasn't too exciting. Ad hoc play lets a friend jump in, but without any skill required to perform each move, and with every character playing the same, it's very difficult to keep the competition going. Basically, it amounts to a game of who can mash the square button more effectively".

It has been years ever since the first MMORPG announced. Every year countless MMORPGs comes out. However, not all MMORPGs could meet the public successfully in the end. Many of them aborted in development phase or died from bad publishing. Today, I would love to look back at those transitory MMORPGs.

GamersBliss.com writes: "Metacritic has been around for quite a while now allowing the site to ‘keep score of entertainment’. So we decided to round-up some of the worst scores for each system. The platforms on this list will include: PS3, Xbox 360, Wii U, PC, Wii, 3DS, PSP, and the PS Vita. What qualifies the game to be on the list is that it must have the worst metascore on metacritic and it must be a retail box game. Lastly the list will be in descending order of the worst metascore to see what platform holds the worst game on metacritic. So let’s take a look at what is the unanimous worst of the worst in gaming, just don’t expect to see user scores on the list."

Because sometimes you just look at a game and have to ask yourself, “How did this get made? Who thought this was a good idea?”