
TVGB: Kicking off the inaugural TVGB Q&A is a question inspired by the fracas that erupted over Resident Evil 5's control scheme, AKA The Great "Why Can't I Move and Shoot at the Same Time" Debate. Without further ado, here's the Q:
What features have you always felt were missing from a particular game/series/platform?

Darryl Linington from Notebookheck writes: "Keebmon is a crowdfunded foldable workstation concept that combines a Ryzen AI 9 HX 370 PC, a 13-inch ultrawide touchscreen, and a low-profile mechanical keyboard in a single aluminum device."

bbno$ has temporarily shut down his website after receiving a legal notice from Blizzard Entertainment related to Diablo-themed content.

When Google unveiled Genie 3, an AI that generates explorable 3D worlds from simple text prompts, investors responded by dumping video game stocks en masse—wiping out billions in market value in mere hours. But in their rush to flee, Wall Street confused "playable environments" with actual video games, ignoring the technology's hard limits while threatening the human creativity that makes games worth playing. As the industry faces a future of automated mediocrity driven by shareholder demands, the panic reveals a deeper truth: investors aren't betting on better games, just cheaper ones.
same level of fear that gen ai will replace art ... it is a tool that will help to prototipize open world games, but to completelly substitute game engines ... we are still a long way from it
Humans have been developing things to simplify jobs since the beginning.
AI is going to remove the human factor from the job, but it can never replace all jobs that need a human factor.
I wish I could see the end of the story. What is the end, end goal, final piece, etc.
Is it a world run by machines, do humans live in a free world, does a dictator finally have an robot army, do humans finally free of working forever, does ChatGPT create an army to defeat Gemini., so many possibilities …
"I would have to say that the greatest missing feature from a game is the lack of voice in the Zelda series"
I would have to say that the worst thing you could do to a great franchise is to add horrible voice acting...
And a Zelda where you're drops into a big world and told nothing ? What's this Zelda oblivion ?
My comment is not so much aimed at a genre or platform but rather the new generation of games were getting. I love playing games that a grand and epic storyline that really captures your imagination. I look at games like MGS and they epitomise this, its bold, grand and intricate and even for non fans I'm sure it can be appreciated. Zelda is another classic as are some of the earlier FF games.
I look around today andd wonder where the new generation of Zeldas, MGS, "origial Resident Evil i.e. 1 and 2" are coming from? These told great stories and I don't see that much these days. I see a lot of mass produced medioctrity and game studios more worried about getting a quick game turn around rather than spending some time and trying to produce a grand and epic story.
My thoughts...
Quick saves suck because it eliminates all fear and punishment for dieing.
Nintendo has no reason not to include some voice overs in all their games. That actually started to bug me back in the GC days.
A level creator for a 2D Mario on the DS would be awesome, and sell like syrupy hotcakes covered in crack with slices alcoholic butter. mmmmmmm...
P.S.
I Zapped this article. It's better than the old fashion way of reading.
http://www.zapreader.com/re...