
TVGB: Kicking off the inaugural TVGB Q&A is a question inspired by the fracas that erupted over Resident Evil 5's control scheme, AKA The Great "Why Can't I Move and Shoot at the Same Time" Debate. Without further ado, here's the Q:
What features have you always felt were missing from a particular game/series/platform?

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"I would have to say that the greatest missing feature from a game is the lack of voice in the Zelda series"
I would have to say that the worst thing you could do to a great franchise is to add horrible voice acting...
And a Zelda where you're drops into a big world and told nothing ? What's this Zelda oblivion ?
My comment is not so much aimed at a genre or platform but rather the new generation of games were getting. I love playing games that a grand and epic storyline that really captures your imagination. I look at games like MGS and they epitomise this, its bold, grand and intricate and even for non fans I'm sure it can be appreciated. Zelda is another classic as are some of the earlier FF games.
I look around today andd wonder where the new generation of Zeldas, MGS, "origial Resident Evil i.e. 1 and 2" are coming from? These told great stories and I don't see that much these days. I see a lot of mass produced medioctrity and game studios more worried about getting a quick game turn around rather than spending some time and trying to produce a grand and epic story.
My thoughts...
Quick saves suck because it eliminates all fear and punishment for dieing.
Nintendo has no reason not to include some voice overs in all their games. That actually started to bug me back in the GC days.
A level creator for a 2D Mario on the DS would be awesome, and sell like syrupy hotcakes covered in crack with slices alcoholic butter. mmmmmmm...
P.S.
I Zapped this article. It's better than the old fashion way of reading.
http://www.zapreader.com/re...