
Ace Gamez writes: "I find myself in familiar territory - I'm walking past the terrifying secondary school of my childhood, on my way to the university at which I completed my Masters course. However, I'm not going to catch up on some sleep during a lecture or tinker with various bits of mind-bogglingly complex technical equipment; I'm trekking to the launch party of the first ever game developed by upstart Dundee-based games company, Proper-Games, which is being held in the Student Union building."

VGChartz's Lee Mehr: "It's fitting that Flock wants to treat players like its plethora of creatures: softly wooing you to stay as long as you wish. Sure, it still utilizes basic design principles: the wonder of what's hiding beneath the clouds, frilly cosmetics to alter your style, and an engaging collect-a-thon system wedded to the main objective; however, you never feel confined by them. That description may seem too abstract and imperceptible in writing, but that warmth within its design is immediately felt with a controller in hand. Sometimes that relaxed vibe could've been more substantive in its quest structure, but leaning too far would've diminished its unique identity. For whatever creative or technical missteps, virtually anyone who Flock Tuahs Richard Hogg & Hollow Ponds' latest is sure to enjoy it."

Flock is the latest game from Hollow Ponds and Richard Hogg. Nurture and guide your own flock of adorable flying creatures.

Review - Consider Flock like the finest of fine wines: enjoyed best with a group of friends having a chat, taken at your own pace, not rushed