
The story of Blue Dragon centers on a young boy named Shu and several of his friends who possess the ability to control phantom shadows that mirror the actions of their masters. In Blue Dragon Plus, one year has passed since Shu and his companions defeated the tyrannical remnant of the Ancients, Nene. In the midst of the battle, the world split in two and now consists of a myriad of "cubes" that exploded from its depths. King Jibral notices a mysterious cube in the distance suddenly start to move violently, and from it he sees the Shadow of a Balaur, a three-headed dragon, emerge. The enormous and sinister Shadow is just the beginning of the new turmoil and devastation to come.

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When Ignition picked up the rights for Blue Dragon Plus back in 2008, it wouldn't be far wrong to admit a few eyebrows were raised across the gaming scene. Not only had the aesthetically pleasing 360 original Blue Dragon failed to launch the JRPG genre on the new hardware, there was little indication that a sequel would be making an appearance so soon, especially on the smaller screens of the DS, and in the form of an RPG/RTS hybrid.

RWM writes: "Blue Dragon is a strange series. Decent game ideas but nothing new or innovative. Enjoyable game play with unbelievably irritating characters. The shadow ranks are interesting but only need to be levelled to around 36 in the 360 version - making any further advancement pointless beyond the achievements gained. Why do that? Why not reward people for slaving away at your game for hours? Where's my ultimate shadow skill for hitting rank 99? I'll do it for the right reward…I bred Chocobos for DAYS to get Knights of the Round. Reward me for my dedication damn you! These and other frustrations led to me getting very close to the end of Blue Dragon, but never finishing it."