
According to The Game Reviews' Jeffrey Matulef, dialogue trees are just an exercise in breaking video game pacing, and the freedom of choice is not worth the trade-off.

Bioware writes: "Like you, we’ve heard the rumors lately. You’ve made it clear you care deeply about what’s next. So let’s start by setting the record straight: the next Mass Effect game is in development, and EA and BioWare remain committed to telling more stories in this universe."
I expected nothing and I'm still disappointed
Like with Fallout, it's starting to feel studios are using TV / Film adaptations when they have no game info to talk about.
So the TV show will take place after the OG trilogy. I wonder which ending they’ll use?
Should’ve just posted a picture of an Elcor saying “regretfully, we have nothing to share.”

Thanks to their innovative approach to gaming, RPGs like Dark Souls, Final Fantasy VII, and Dragon Quest left a significant impact on the genre.
ES3 set things off, it's a shame they got greedy and decided to cut corners so the executives could get huge pay days.

GF365: "A friend makes the adventure all the more fun. Here are the best video game companions that will keep you company."
OH snap. Interesting take on this.
Jeffrey needs to play Indigo Prophecy. NOW
I love how Mass Effect did it. Most the games I play are shooters like TPS or FPS, so it's nice to have a more intimate feel when playing. I enjoyed it in Mass Effect.
I like them... they are smooth in Mass Effect, I can multitask (listen) and pick where i want the convo to head without it impeding the flow of the actual convo... but he does have a point
I think what BioWare did with Mass Effect is the way forward, not what this article suggests. I just think a little more creativity is needed with that system, and less statis during the conversation.