
By switching from a "waterfall" development timeline to the agile method, EVE Online developer CCP was actually able to release Apocrypha, its biggest expansion yet to the space MMO, in less time than it took to release previous expansions.
Here, EVE lead designer Noah Ward talks to Gamasutra about how the team's new strategy of two-week sprints adapts well to the inherently-ongoing nature of MMO development, candidly shares some of the challenges -- and reveals how modular "coreifying" of key EVE assets allow the team flexibility in working on "other projects."

Game Rant recently spoke with some long-time EVE Online players who all shared some key advice for any players jumping into EVE for the first time.

Whether they teach you the easy way or the space death hard way remains to be seen.
Eve Online Is A 9 to 5 unpaid job With A Strongly Biased Community Willing To Trap You Into Their Sunk Cost Fallacy.
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Wccftech interviewed CEO Hilmar Veigar Pétursson at EVE Fanfest to talk about Online, Frontier, Vanguard, and more.