
Voice acting in games is abysmal. It's amateur hour. It's embarrassing. It's the blind leading the blind. And nobody seems to care. With notable exceptions like Uncharted, Mass Effect and Fable II (and these are uneven at best), what goes for "acting" in video games rarely surpasses the level of competence one finds in a high school musical.
The sad reality is that voice acting in games is bad by design. It's easy to blame threadbare plots and endless iterations of bad-ass heroes; but those aren't the real problem, believe it or not. The problem is the industry's systematic practice of relegating actors and their performances to the lowest priority in the design cycle. Sensible improvements could be made if developers cared to implement them, but it's apparently easier to hang actors out to dry, pay them, and move onto the next project.

It's important in life to maintain a broad palette when it comes to culture and the arts. Hideo Kojima agrees, as he continues to use video games like Death Stranding to introduce people to music and other elements they might not otherwise discover.

Mojang has partnered with Merlin Entertainments to build the world's first Minecraft theme park in the UK.

A three-episode live-action adaptation of the first two Yakuza video games will debut Tuesday, March 17 exclusively IGN. Each episode is about an hour long and will stream on IGN.com and IGN’s YouTube channel.