
61FPS writes:
"There is fun to be had in the two-to-twelve player cooperative campaign missions, but I had a hell of a time finding anyone to play with. It's not just that you're waiting for someone who wants play a particular mission, they also have to be playing in whichever of the three difficulty levels you've specified. My shortest wait was fifteen minutes for a two-player game and my longest a ninety-minute wait for a four-player match. The player versus player, on the other hand, is brutally not fun. For every match I was in where there was solid interplay between the combatants there were two where one of us would just not have an answer for the other player's deck thanks to the game's inherent imbalances.
Battleforge seems like a great idea: take the strategy of an RTS, add the variety and depth of deck construction from a CCG, and create a deeply social game with cooperative and combative aspects. Unfortunately, what Phenomic made is just a deeply flawed RTS with a money hole carved in the middle. The whole is exactly the sum of the parts. At least it looks good."

Theshigen writes "Battleforge was a rather novel idea. It combined collectable card game mechanics with real-time strategy, something new and fresh back in 2009. It's been re-released today as Skylords Reborn. A fan-made project that's made the gamer, completely free."
1RBC: This has been a pretty exciting week for game news- this week, Sony announced that they'd be cutting off Playstation Now support for the Vita, PS3 and every other device that's not a PS4 or PC, some big announcements came out of Nintendo regarding DLC for The Legend of Zelda: Breath of the Wild as well as more details about Splatoon 2, and EA has handed over (partial) control of the card/strategy game BattleForge to their fans- all this and more on this week's episode of 1RBC Gaming Weekly.

iLLGaming.in's weekly roundup of Free-2-Play games, by F2P writer Ajay Verma.