
Borderlands Guide writes: Those active on the forums know that some major stuff has gone down in the past 24 hours. First, came word that Gearbox has broken their long silence on Borderlands and is sharing details in an upcoming issue of PC Gamer.
Second came this image (thanks JohnnyMac). Although there's no confirmation, the general consensus here and on the official Gearbox forums is that it is of Borderlands. I e-mailed Gearbox tonight to hopefully get some info.
The pic looks legit but comes as a shock. It's a radically different style than we've seen before. Previous screenshots depicted a gritty, rugged gameworld. The alleged new one is less realistic and more stylized. Reads a caption on the image: "Looks like a panel from a comic book. It's, in fact, a screenshot."

The developers behind the original Borderlands discuss their last-second Hail Mary to change the course of the franchise.
ever since XIII came out I really loved the cell shaded artstyle in games. I probably wouldn't have tried it if it didn't have such a style like that

Pure Arts Reveals Borderlands Collectible that fans should l8ve.

Take-Two admits the Borderlands movie was disappointing, though it still contributed to the game catalog's sales.
"we don’t really need to break out the contribution from the film because while it was economically positive"
Come on, there was nothing positive about it, it literally bled money...not really economically.
So the movie cost 155 million to produce and another 30 million dollars to promote . Borderlands movie brought in around 31 million worldwide . So basically, the Borderlands movie was a 154 million commercial for Borderlands video game franchise.
it does not look too cartoony then im ok with it....ill be looking up different reviews still before i buy the game anyways ! all i want is a lot of quest and skill points !!!!
i hope not
Cel Shading has its place, but if it is this game just went from on my radar to a stealth bomber nowhere to be seen.
Well, that's strange. The screens released thus far didn't look that bad to me, but I guess they want to stand out.
If this is true, then I'm extremely excited by the concept of this shift in aesthetics. I'm a fan of anime and traditional 2D cel animation, and I've long thought that videogames (shooters in particular) could use a lot more creativity in their artistic approach than just the conventional Unreal-Engine-3-inspired "shiny and bumpy," post-apocalypse setting that we've seen a hundred times in a hundred other shooters already. We already have Gears, we already have Killzone, we already have Fallout, we already have UT (I can go on and on...); why do we need yet ANOTHER shooter that follows that same vein of graphical style, again and again and again?
For me, this game just elevated from eliciting my usual apathy for "yet another war/apocalyptic shooter," to something that really stands out and that I'm really anticipating to see more of--if only to see how it all turns out for the moment.