
In this second excerpt of the interview with The Conduit's Lead Game Designer Rob Nicholls, we delve into the reason for lack of Split Screen multiplayer on the game, even though many gamers wanted to have it.

There’s a consensus about Splatoon 1 that cannot be disputed: motion controls are the way to play. The Wii U Gamepad had its many problems on the system as a whole, but along with the way in which the touch screen was implemented in the first game like I mentioned in my last piece, using the Gamepad’s gyroscope was deemed a superior way to play compared to traditional joystick control.

Rustyshell.com: The Conduit strived to be the quality FPS experience Wii owners were missing out on, with quality graphics and a robust online multiplayer component.

Hardcore Gamer: The Conduit was an interesting first-person shooter that sneaked its way onto the Wii amid a deluge of shovelware and "family" games.
Who cares... it has online. I was playing Red Steel splitscreen a couple days ago and wow did it suck. I mean, its Red Steel but still, wii splitscreen feels a little wierd.
I bet the online on this is going to busier than Emptyzone 2
The Wii can BARELY render The Conduit, in SD, at 30 fps in SINGLE player....there's NO WAY it could render it TWICE, with separate inputs.
Master Chief more like the green ranger yeah it blow job time.
As opposed to split screen singleplayer?