
Videogamer writes: "Still, there's fun to be had, but only if you're playing the game with friends, since playing with strangers more often than not results in a similar feeling of frustration experienced in pick up groups in MMORPGs. The 12-player maps are cleverly divided into sub-maps, putting groups of players into separate areas that impact on the overall challenge in real-time. BattleForge is at its best when everyone's on the same page - the sense of satisfaction at a downed boss can be immense, and getting a card you've never seen before pushes all those geek buttons. You'll have your own opinion on the micro-transactions, of course, but the controversy surrounding them diverts attention from the fact that BattleForge isn't as spectacular an experience as it could have been. It's an experiment that was definitely worth the effort, and lessons will be learned, but as a game there are fundamental flaws too pertinent to ignore.

Theshigen writes "Battleforge was a rather novel idea. It combined collectable card game mechanics with real-time strategy, something new and fresh back in 2009. It's been re-released today as Skylords Reborn. A fan-made project that's made the gamer, completely free."
1RBC: This has been a pretty exciting week for game news- this week, Sony announced that they'd be cutting off Playstation Now support for the Vita, PS3 and every other device that's not a PS4 or PC, some big announcements came out of Nintendo regarding DLC for The Legend of Zelda: Breath of the Wild as well as more details about Splatoon 2, and EA has handed over (partial) control of the card/strategy game BattleForge to their fans- all this and more on this week's episode of 1RBC Gaming Weekly.

iLLGaming.in's weekly roundup of Free-2-Play games, by F2P writer Ajay Verma.