
London-based independent studio Curve has lifted the lid on its first self-published game, Explodemon.
The game, which will be hitting PSN, PC and WiiWare in 'Q4 2009', is a retro-inspired 2.5D platformer featuring a robotic hero with a self-destructive streak.
The idea came from the firm's design director Jonathan Biddle, who prototyped the idea himself using Game Maker. "After a working silently away for a few months in my spare time, I let a few people at Curve play Explodemon! and it became obvious that I'd managed to create something very fun," he said.

Explodemon combines the retro style of 16-bit platform games and Japanese action titles with the upgradable skills, hidden collectables and clever puzzles from more modern titles. Players use Explodemon's self-destructive nature to combat enemies and fly through the air, all the while solving a huge variety of physics-based puzzles.

Joseph Butler-Hartley looks over the release of Explodemon on Steam for Zero1gaming.com

(CriticalIndieGamer) It has been said many times that imitation is the highest form of flattery. Nearly everything from the 20th century thought to be an original idea was derived from some other work. Homages, remakes, tributes all of these words apply to the same thing, the philosophy that originality is dead and everything is a rehash. Charles Caleb Colton is famous for the phrase “Imitation is the sincerest form of flattery,” which brings us to Curve Studios' effort, Explodemon.
So this game is real and not an April's Fool joke?