
MMORPG writes: "MMOs are supposed to be about escapism. The good ones allow players to forget their troubles and just enjoy some time in a land that is equal parts video game and imagination. Yet, as MMOs evolved and became more complex, this simplistic joy was filed down. Escapism isn't about robust character creation or talking in Old English. It's when players are allowed to enjoy a world in their own way."

If you do not read this whole update, here's what you need to know:
* Episode 46 is Justice League Dark Cursed
* PlayStation 5 and Xbox Series X launch this holiday season

WTMG's Thomas Medina: "As far as I’m concerned, console MMOs have always been in a weird place. PC is where the main game is most popular. MMOs were born there, work best there, and have the vast majority of titles. Mobile is then next in line, with touchscreens and portability that adds something new while functioning well. Console gaming, on the other hand, is not portable (for the most part). Plus, it uses a controller, which is not the best instrument when your control scheme requires a thousand buttons and a cursor. That being said, there is an audience, and where there’s money to be made, publishers find a way. So here we are with some of the biggest console MMO games and how I feel they handled 2021. "

From Xfire: "A lot of video games are designed to make players feel like a superhero. However, very few actually feature superheroes or have players take on the role of a superhero. What makes this even worse is that there are even fewer superhero video games that can be considered good."