
BattleForge seems like a great idea and, in fact, it contains many seeds of greatness within it. The visual style of the world and the tremendous range of creatures and powers are definitely the strengths here. But watching these battles in action will give you an inflated sense of the fun you can have here. The missions themselves repeat the same formula again and again, which severely undercuts the point of having such variety and flexibility in the card system. When you add in the awkward auction interface and the additional cash required to collect the cards you really want, it makes it that much harder to see the value in the few things that BattleForge gets right.
Presentation - 6.5
Graphics - 8.5
Sound - 7.0
Gameplay - 6.0
Lasting Appeal - 5.0
Overall -

Theshigen writes "Battleforge was a rather novel idea. It combined collectable card game mechanics with real-time strategy, something new and fresh back in 2009. It's been re-released today as Skylords Reborn. A fan-made project that's made the gamer, completely free."
1RBC: This has been a pretty exciting week for game news- this week, Sony announced that they'd be cutting off Playstation Now support for the Vita, PS3 and every other device that's not a PS4 or PC, some big announcements came out of Nintendo regarding DLC for The Legend of Zelda: Breath of the Wild as well as more details about Splatoon 2, and EA has handed over (partial) control of the card/strategy game BattleForge to their fans- all this and more on this week's episode of 1RBC Gaming Weekly.

iLLGaming.in's weekly roundup of Free-2-Play games, by F2P writer Ajay Verma.
I was disappointed with this game I was hoping for a TCG mixed with a RTS game and you just end up with a weak RTS game that you can build your own armies. The so called cards are just a way for them to try and get people to micro traction on a RTS game.